MVAR 2018 (logo)

2nd International Workshop on

(MVAR 2018)

Munich, Germany, October 16, 2018

In conjunction with IEEE ISMAR 2018

Multimodal Virtual & Augmented Reality (illustration)

13:30-14:15 Opening and Keynote (chair: W. Hürst)
Alan Chalmers, The University of Warwick, UK
Real Virtuality: Recreating all five senses with perceptual accuracy
14:15-14:45 Paper presentations 1 (chair: K. Copic Pucihar)

Jing Yang, Shiheng Wang and Gábor Sörös
User-Perspective Rendering for Handheld Applications

Armin Becher, Cristian Axenie and Thomas Grauschopf
VIRTOOAIR: VIrtual Reality TOOlbox for Avatar Intelligent Reconstruction
14:45-15:00 Demos (chair: K. Copic Pucihar)

Authors of the papers in session 1 will demo their research. In addition, there will be a demo on navigation based on audio signals by Klen Copic Pucihar and Matjaz Kljun from the University of Primorska, Slovenia.

15:00-15:30 Coffee break

15:30-16:15 Keynote (chair: M. Kljun)
Stephan Lukosch, TU Delft, Netherlands
Designing for Engagement using Mixed Reality and Applied Games
See below for further information on the keynote.
16:15-16:30 Paper presentations 2 (chair: M. Kljun)

Alexander Ohlei, Thomas Winkler, Daniel Wessel and Michael Herczeg
Evaluation of Direct Manipulation Methods in Augmented Reality Environments using Google Glass
16:30-17:00 Panel (moderator: W. Hürst)

"Challenges and opportunities for multimodal, interactive VR and AR"
Alan Chalmers
The University of Warwick, UK
Rob Lindeman
University of Canterbury, New Zealand
Aaron Quigley
University of St Andrews, UK


We are pleased and honored to welcome Professor Alan Chalmers and Professor Stephan Lukosch as keynote speakers for MVAR 2018.

Alan will be opening the first session with a keynote on Real Virtuality: Recreating all five senses with perceptual accuracy

Stephan will be opening the second session with a keynote on Designing for Engagement using Mixed Reality and Applied Games.
Abstract: Science Fiction authors Orson Scott Card, Tad Williams and Vernor Vinge forecast a vision on applied games and mixed reality in the future. In several years from now, mixed reality game environments will be more engaging than ever before. They will empower distributed users to interact with the mixed reality environment and with each other. Users will have a high perception of presence and be aware of the environment around them. This presentation discusses different dimensions for creating engaging experiences alongside results of recent research projects using mixed reality and applied games. It closes with a summary and an outlook on future work directions.